Final products:

  • Repository of academic and best practice literature
  • Collaborative Internet-based ‘Research game’ (students play as real researchers)
  • Game guides for teachers and students (including technology and video guides)
  • A games platform and communication space (playing the game, finding materials and partners, communications and presenting game results and videos)
  • Mini-games piloting to test the game, technology and game materials
  • Large scale Research game competition played across Europe by at least 30 schools in 6 countries
  • Workshops and guides for teachers based on the experience
  • Methodology, Case studies, Use case scenarios (for replication of the game and an understanding of the outcomes)
  • Final awards conference.

 

There is no limit to the number of schools that can use the project.

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