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Final products:
Repository of academic and best practice literature
Collaborative Internet-based ‘Research game’ (students play as real researchers)
Game guides for teachers and students (including technology and video guides)
A games platform and communication space (playing the game, finding materials and partners, communications and presenting game results and videos)
Mini-games piloting to test the game, technology and game materials
Large scale Research game competition played across Europe by at least 30 schools in 6 countries
Workshops and guides for teachers based on the experience
Methodology, Case studies, Use case scenarios (for replication of the game and an understanding of the outcomes)
Final awards conference.
There is no limit to the number of schools that can use the project.
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